![]() ![]() When both players have one pair or two pair that tie, kickers determine the best five cards. There are no tie breakers unless your best five cards are better than your opponents best five cards. But if he does shoot the moon successfully the player may either A) subtract 26 points from his point total or B) add 26 points to all the other players’ point totals, whichever suits his strategic needs. There is no condition in a five card hand where you can win the pot based on your sixth or seventh card. But this is a very dangerous move, because getting all but one point will leave a player with a huge point penalty of 25 points. If he can successfully capture all 13 hearts and the Queen of Spades, then he gets a huge point boost. Most versions of this game include the option to “shoot the moon.” This is when a player tries to get all the points in a hand, rather than avoiding them. The player with the fewest points when this happens is the winner. If, after a hand is completed and the points are tallied, a player has reached 100 points, then the game is over. This is by far the worst card to take in a trick, because it is worth 13 points by itself!ĭuring play, a heart can only be lead if the hearts have been “broken,” which occurs when a heart is played in a trick where another suit is lead.Īfter each hand, tally the number of points each player has accumulated and write it down Objective The only non-heart card that is worth points is the Queen of Spades. The goal is to end up with as few points as possible. Each heart taken in a trick is worth a point. If, in the course of a single hand, a player manages to win all 13 hearts and the Queen of Spades, he has Shot the Moon. There is one notable exception to this, and it lies at the very heart of the games strategy: Shooting the Moon 2. If one player has won all 13 hearts and the Black Maria (this is known as shooting the moon ), that player can choose to subtract 26 points from his or her score or to add 26 points to every other player's score. The players who generally steer clear of winning hearts and the Queen of Spades generally do well. The other 10 percent rolls over into the next game.
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